Difference between revisions of "Cyrus Wresch"
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"Good cop, oblivious cop" - [[SCSI Sataella]], about Cyrus | "Good cop, oblivious cop"<ref> Date: 4/21/101 </ref> - [[SCSI Sataella]], about Cyrus | ||
[[Category:People]] | [[Category:People]] |
Revision as of 02:41, 4 June 2024
Cyrus Milil Wresch is an Aasimar living on the Isle of Norn.
Appearance
Cyrus is 5'8", with white hair and golden eyes characteristic of Aasimar. His skin is light but tanned. He dresses casually, usually with a letterman or jean jacket. He wears cowboy boots on his missions to Varmitville, and sometimes elsewhere for "special occasions".
Abilities
Aasimar Abilities
- Darkvision: Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Celestial Resistance: You have resistance to necrotic damage and radiant damage.
- Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.
- Radiant Consumption: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Class Abilities
- Second Wind (Fighter): You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
- Fighting Style: Dueling (Fighter): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Action Surge (Fighter): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Samurai (Fighter Subclass): Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times. You regain all expended uses of it when you finish a long rest.
- Cunning Action (Rogue):Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
- Thieves' Cant (Rogue): During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
- Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Early Life
Cyrus was born in Highacre, but his parents moved to Weehollow when he was less than two years old. His mom’s name is Delilah Gilpenny, and his dad’s name is Grant Wren. Wresch was chosen to be the family’s last name as a variation on Wren, and because both parents liked it better than Gilpenny (not because of a patriarchal lineage). His parents worked as plant researchers in Highacre before they moved to Weehollow with their young family for better schools. They researched magical and non-magical plant morphology at the Arcane Biology Center (ABC), Highacre Campus. The ABC also partners occasionally with other research institutions in the area, including the Charborough Institute for Arcanomechanobiological Advancement. His parents’ contacts and research associates were how he eventually ended up with his weapon of choice, an "Electromagnetic Dissipator (Beta Prototype)," before the project was cut for funds.
He has an older brother named Silas Wresch, and a younger sister named Grimme Wresch. He gets along just about average with his family, with slightly more communication with his siblings than his parents. Both his siblings are Aasimar, while both his parents are human. The family believes the Aasimar traits were buried in the ancestral line somewhere, though haven’t really looked into it.
Cyrus knows most of his good friends to this day from high school and college. His closest friend is Yander Hartfield. Other close friends of his include Ilmena Spool, Archie Lowry, and Pillip Renner. Cyrus attended Weehollow Academy, and was generally liked though not super popular or well-known. He started a meme account that he continues to this day for a small group of friends (@vanoktus_deeznuts on LeyLife). All of these friends and he went to Hollow University, content to get their higher education, but not necessarily expecting to make names for themselves.
Cyrus dislikes the champion competition system for its glorified use of violence, and general instability. His goal (besides bestowing the small amount of justice that comes from bounty hunting) is to become a champion to start instituting changes to the system, or at least get a big enough platform that he could start to get awareness to changing the system. He tries to bring about change diplomatically and sensibly, though will use violence or chaos if he deems it necessary. He also wants to continue to meet people around the continent, possibly uniting the different cities in camaraderie, as he loves building community. He also would like to know more about his Aasimar heritage, and learn to apply his principles of living without being so uptight about it.
Cyrus currently works at OrcDash in customer service. Even though he doesn’t like speaking over the phone to dozens of random complaining customers a day, he is cool-tempered which automatically makes him good at the job. He lives in a small apartment on the ground floor of a nondescript apartment building near the border of Charborough and Varmitville, in the neighborhood of Shard. This location is key, as in his spare time he takes jobs as a bounty hunter (and other odd jobs–information gathering, locating stolen objects, etc.) in Varmitville for individuals in either city. These employers usually are from the underground, but enough barkeepers in Varmitville have seen him around that they can ask for more mundane jobs. One of these who he keeps semi-regular contact with is [DM Discretion].
Cyrus’s most likely haunt in Varmitville is a saloon named The Lazy Stirge, in northern Varmitville. While not the most popular bar, it has enough people to allow him to blend in and connect with some of the regulars, either in the bar or in the back alley for more secretive deals. His favorite drink is their “homemade” Fireball Sarsaparilla (named after Fireball the spell, not Fireball the whiskey).
Cyrus is bisexual, and has shown passing interest in various crushes.
Challenge Attempts
Cyrus was motivated to join the champion challenge after a frightening encounter with Arthur Emeric in 100 AL, alongside Annalie Wildflower and SCSI Sataella. Arthur alluded to corruption in the Champion Challenge, which Cyrus hopes to bring to light and rid from Norn. Cyrus hopes to challenge Icarus Finch in Paradeisos to gain access to celestial lord abilities, which would align with his species's celestial ties.
Cyrus challenged Krystal Kallure in her last challenge as sitting champion in Keu. He was eliminated in the first round, after not being charismatic enough to sell weight-alleviating armor to a group of potential investors. Cyrus's second champion challenge was against Maxie Tallowtwitch in Mas'o Leem, where he completed 4 out of the 5 entry stages before failing to advance to the final combat stage against Maxie.
Quotes
"Good cop, oblivious cop"[1] - SCSI Sataella, about Cyrus
- ↑ Date: 4/21/101